Lacerate now stacks
WOW Gold up to three times, down from five times. Mangle (bear) no longer has a cooldown. Improved Feral Charge is now named Stampede. Heart of the Wild moved to tier 1 of the restoration tree. Furor is now a tier 1 feral talent: Gives you 33/66/100% chance to gain 10 rage when you shapeshift into bear form, and you keep up to 33/66/100 of your energy when you shapeshift into cat form, and increases your total intellect by 2/4/6%. If you need any help or more information about our WOW gold sales during this sales promotion, please contact us instantly
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WOW Leveling, although we knew the Hot and Furor changes were coming. We'll discuss the more compelling among them. I'm happiest about the lacerate change, because the five-stack deal was a little disheartening; almost a third of your active time in a fight was spent spamming Lacerate if you wanted to keep the best Pulverize buff going. By the way, if you want to buy cheap WOW gold and order for power leveling, you can click our excellent website to search for your desired services
Aion Gold. There's still something that's made me a little uneasy about Pulverize, and I thought about it a lot this past weekend. I arrived at the conclusion that Pulverize annoyed me not because it was an inherently bad talent, but because feral damage has been so bugged that it felt like a bad tradeoff, even though it probably won't be. So the feral damage bug has definitely not done me any favors trying to get a feel for what Pulverize is going to end up like, but we can only wait and see
Aion Leveling.Empowered Touch previously increased Healing Touch's healing by 20 percent in addition to the Lifebloom benefit, so they've nerfed it a little for HT but added the Nourish component. Nourish is really weak right now, so this is a welcome change. What worries me about Nourish being our only really cheap heal is that it only feels like it's worth using once you've slapped a bunch of relatively expensive HOTs on the target. Otherwise, it's a slow heal that makes a maddeningly small difference to the survivability of players with huge health pools.